Theodor-Heuss-Kolleg: Simulation Game: Life as a Project

Materials

Simulation Game: Life as a Project

Collaboration in a project team is an intensive experience, especially for volunteers. Work-life- balance, different time management styles, experiences and planning preferences. This game opens a realistic and intensive simulation process that helps participants to learn about planning processes, to reflect their planning style and to optimize it.

Balance all your Projects and Activities

"Project" does not only mean here a socially useful initiative but any

  • bundle of tasks
  • that have a time-limited main purpose
  • are connected with certain resources and
  • are structured by an implementation plan.

As a matter of fact, our lives are made up of such  projects, small and big, realistic or unrealistic. How can you effectively manage them, determine and specify your goal, appropriately prioritise and efficiently plan your time?

Reflection of your way of planning

Life as a Project helps you to reflect in a realistical way, how project implementation affects your personal live by helping or interfering, changing priorities or creating new opportunities. It raises the awareness...

  • of the scope of jobs they need to perform during project implementation;
  • of how important it is to plan and appropriately prioritise their own jobs;
  • of unpredictable events/jobs that occur in their personal lives and can affect project implementation;
  • of why it is important to work well as a team;
  • of project implementation stages, their importance and intensity;

Skill training

  • In addition, the game helps to gain the skills of setting and analysing your own priorities. As such, it is useful for anyone who wants to achieve a balance in his or her life:

  • review the tasks they might have to fulfil within their project;
  • improve the skills of planning their own jobs for the week;
  • improve the skills of identifying and prioritising jobs and tasks.
     

The Scenario

During the game, every player lives 4 weeks of 'his/her personal life' and is a member of the project implementation team. Therefore every hour of a day is waiting for you with a professional or personal challenge. Every day you will set yourself and your team important tasks. Every week your reflect your success, plans and efficiency.

The game has two success components — personal (effective planning of personal time) and team (successful project implementation) with different success criteria.

  • Project success in the team: a project was implemented in due time, all tasks completed in full or not

The personal component is chosen by each player individually:

  • Income maximised, or
  • All areas of life ideally in balance, or
  • Efficiency maximised.

At the end, every player analyses how he/she has achieved the goal at the end of the game. The winner should achieve his/her goal with the best result.

How many players?

The game is intended for 4–8 players.

How long will it take?

Depending from the level(s) of experience in the group and the learning goals, the playing time might differ from 3 hours up to 8 hours. We recommend to take at least three hours for play plus reflection.

Who provides the play?

Our experienced facilitators moderate the playing process, the reflection and offer occasionally further training that builds on the specific needs of the participants.

Supporters

This game was created with the support of Alternative Education (Ukraine), MitOst e.V. (Germany) and financial assistance from the Ministry of Foreign Affairs of Germany and the Robert Bosch Foundation.

The Authors

Olga Diatel and Bohdan Velhan

 

 

Contact & Distribution

Nils Eyk-Zimmermann

Manager Publications

zimmermann(at)mitost.org

LANG: DE, EN, PL
TEL +49 30 315174- 83
FAX +49 30 315174- 89
SKYPE: nils_zimmermann_office

http://mitost.org/editionen/

Alona Karavai

Programm Manager

karavai(at)mitost.org

language DE, EN, BG
t +49 30 315174-82
f +49 30 315174-89

Board GameLife as a Project

  • Book a workshop
  • Learn to apply the game in your trainings

"Very realistic. You experience the hot phase of a project in a big variety of aspects."

Linnéa Mühlenkamp, faciliator of the Theodor-Heuss-Kolleg